WebRTC Video Chat Application with SimpleWebRTC

WebRTC Video Chat Application with SimpleWebRTC

 

What is SimpleWebRTC

Before we move on, it’s important that we understand the main tool that we’ll be using. SimpleWebRTC is a JavaScript library that simplifies WebRTC peer-to-peer data, video, and audio calls.

SimpleWebRTC acts as a wrapper around the browser’s WebRTC implementation. As you might already know, browser vendors don’t exactly agree on a single way of implementing different features, which means that for every browser there’s a different implementation for WebRTC. As the developer, you’d have to write different code for every browser you plan to support. SimpleWebRT acts as the wrapper for that code. The API that it exposes is easy to use and understand, which makes it a really great candidate for implementing cross-browser WebRTC.

 

Dependencies

We’ll be using the following dependencies to build our project:

  • SimpleWebRTC — the WebRTC library
  • Semantic UI CSS — an elegant CSS framework
  • jQuery — used for selecting elements on the page and event handling.
  • Handlebars — a JavaScript templating library, which we’ll use to generate HTML for the messages
  • Express — NodeJS server.

Project Setup

Go to your workspace and create a folder simplewebrtc-messenger. Open the folder in VSCode or your favorite editor and create the following files and folder structure:

simplewebrtc-messenger
├── public
│   ├── images
│   │   └── image.png
│   ├── index.html
│   └── js
│       └── app.js
├── README.md
└── server.js

Now let’s install our dependencies:

npm install express handlebars jquery semantic-ui-css simplewebrtc

As the installation proceeds, copy this code to server.js:

const express = require('express');

const app = express();
const port = 3000;

// Set public folder as root
app.use(express.static('public'));

// Provide access to node_modules folder from the client-side
app.use('/scripts', express.static(`${__dirname}/node_modules/`));

// Redirect all traffic to index.html
app.use((req, res) => res.sendFile(`${__dirname}/public/index.html`));

app.listen(port, () => {
  console.info('listening on %d', port);
});

The server code is pretty standard. Just read the comments to understand what’s going on.

Next, let’s set up our public/index.html file:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <link rel="stylesheet" href="scripts/semantic-ui-css/semantic.min.css">
  <title>SimpleWebRTC Demo</title>
  <style>
    html { margin-top: 20px; }
    #chat-content { height: 180px;  overflow-y: scroll; }
  </style>
</head>
<body>
  <!-- Main Content -->
  <div class="ui container">
    <h1 class="ui header">Simple WebRTC Messenger</h1>
    <hr>
  </div>

  <!-- Scripts -->
  <script src="scripts/jquery/dist/jquery.min.js"></script>
  <script src="scripts/semantic-ui-css/semantic.min.js"></script>
  <script src="scripts/handlebars/dist/handlebars.min.js "></script>
  <script src="scripts/simplewebrtc/out/simplewebrtc-with-adapter.bundle.js"></script>
  <script src="js/app.js"></script>
</body>
</html>

Next, let’s set up our base client-side JavaScript code. Copy this code to public/js/app.js:

window.addEventListener('load', () => {
  // Put all client-side code here
});

Finally, download this image from our GitHub repository and save it inside the public/images folder.

Now we can run our app:

npm start

Open the URL localhost:3000 in your browser and you should see the following:

 

webrtc chat video demo
webrtc chat video demo

Markup

Let’s now work on public/index.html. For the sake of simplicity (especially if you’re already familiar with Handlebars) you can copy the entire markup code from our GitHub repository. Otherwise, let’s go through things step by step. First off, copy this code and place it after the <hr> tag within the ui container div:

<div class="ui two column stackable grid">

  <!-- Chat Section -->
  <div class="ui ten wide column">
    <div class="ui segment">
      <!-- Chat Room Form -->
      <div class="ui form">
        <div class="fields">
          <div class="field">
            <label>User Name</label>
            <input type="text" placeholder="Enter user name" id="username" name="username">
          </div>
          <div class="field">
            <label>Room</label>
            <input type="text" placeholder="Enter room name" id="roomName" name="roomName">
          </div>
        </div>
        <br>
        <div class="ui buttons">
          <div id="create-btn" class="ui submit orange button">Create Room</div>
          <div class="or"></div>
          <div id="join-btn" class="ui submit green button">Join Room</div>
        </div>
      </div>
      <!-- Chat Room Messages -->
      <div id="chat"></div>
    </div>
  </div>
  <!-- End of Chat Section -->

  <!-- Local Camera -->
  <div class="ui six wide column">
    <h4 class="ui center aligned header" style="margin:0;">
      Local Camera
    </h4>
    <img id="local-image" class="ui large image" src="images/image.png">
    <video id="local-video" class="ui large image hidden" autoplay></video>
  </div>

</div>

<!-- Remote Cameras -->
<h3 class="ui center aligned header">Remote Cameras</h3>
<div id="remote-videos" class="ui stackable grid">
  <div class="four wide column">
    <img class="ui centered medium image" src="images/image.png">
  </div>
  <div class="four wide column">
    <img class="ui centered medium image" src="images/image.png">
  </div>
  <div class="four wide column">
    <img class="ui centered medium image" src="images/image.png">
  </div>
  <div class="four wide column">
    <img class="ui centered medium image" src="images/image.png">
  </div>
</div>

Go through the markup code and read the comments to understand what each section is for.

webrtc chat video demo 1
webrtc chat video demo 1

 

We’re using a blank image as a placeholder to indicate where the camera location will stream to on the web page. Take note that this app will be able to support multiple remote connections, provided your internet bandwidth can handle it.

Templates

Now let’s add the three Handlebar templates that will make our web page interactive.

Place the following markup right after the ui container div (although the location doesn’t really matter). We’ll start off with the chat container, which simply is made up of:

  • Room ID
  • empty chat messages container (to be populated later via JavaScript)
  • input for posting messages.
<!-- Chat Template -->
<script id="chat-template" type="text/x-handlebars-template">
  <h3 class="ui orange header">Room ID -> <strong>{{ room }}</strong></h3>
  <hr>
  <div id="chat-content" class="ui feed"> </div>
  <hr>
  <div class="ui form">
    <div class="ui field">
      <label>Post Message</label>
      <textarea id="post-message" name="post-message" rows="1"></textarea>
    </div>
    <div id="post-btn" class="ui primary submit button">Send</div>
  </div>
</script>

Next, add the following template, which will be used to display user chat messages:

<!-- Chat Content Template -->
<script id="chat-content-template" type="text/x-handlebars-template">
  {{#each messages}}
    <div class="event">
      <div class="label">
        <i class="icon blue user"></i>
      </div>
      <div class="content">
        <div class="summary">
          <a href="#"> {{ username }}</a> posted on
          <div class="date">
            {{ postedOn }}
          </div>
        </div>
        <div class="extra text">
          {{ message }}
        </div>
      </div>
    </div>
  {{/each}}
</script>

Finally, add the following template, which will be used to display streams from a remote camera:

<!-- Remote Video Template -->
<script id="remote-video-template" type="text/x-handlebars-template">
  <div id="{{ id }}" class="four wide column"></div>
</script>

The markup code is hopefully pretty self-explanatory, so let’s move on to writing the client-side JavaScript code for our application.

Main App Script

Open the file public/js/app.js and add this code:

// Chat platform
const chatTemplate = Handlebars.compile($('#chat-template').html());
const chatContentTemplate = Handlebars.compile($('#chat-content-template').html());
const chatEl = $('#chat');
const formEl = $('.form');
const messages = [];
let username;

// Local Video
const localImageEl = $('#local-image');
const localVideoEl = $('#local-video');

// Remote Videos
const remoteVideoTemplate = Handlebars.compile($('#remote-video-template').html());
const remoteVideosEl = $('#remote-videos');
let remoteVideosCount = 0;

// Add validation rules to Create/Join Room Form
formEl.form({
  fields: {
    roomName: 'empty',
    username: 'empty',
  },
});

Here we’re initializing several elements that we plan to manipulate. We’ve also added validation rules to the form so that a user can’t leave either of the fields blank.

Next, let’s initialize our WebRTC code:

// create our WebRTC connection
const webrtc = new SimpleWebRTC({
  // the id/element dom element that will hold "our" video
  localVideoEl: 'local-video',
  // the id/element dom element that will hold remote videos
  remoteVideosEl: 'remote-videos',
  // immediately ask for camera access
  autoRequestMedia: true,
});

// We got access to local camera
webrtc.on('localStream', () => {
  localImageEl.hide();
  localVideoEl.show();
});

Now you know why it’s called SimpleWebRTC. That’s all we need to do to initialize our WebRTC code. Noticed we haven’t even specified any ICE servers or STUN servers. It just works. However, you can use other TURN services such as Xirsys. You’ll need to set up a local SignalMaster server for handling WebRTC signaling.

Let’s do a quick refresh of the web page to confirm the new code is working:

webrtc-local-camera
webrtc-local-camera

The page should request access to your camera and microphone. Just click Accept and you should get the above view.

Chat Room Script

Now let’s make the form functional. We need to write logic for creating and joining a room. In addition, we need to write additional logic for displaying the chat room. We’ll use the chat-room-template for this. Let’s start by attaching click handlers to the form’s buttons:

$('.submit').on('click', (event) => {
  if (!formEl.form('is valid')) {
    return false;
  }
  username = $('#username').val();
  const roomName = $('#roomName').val().toLowerCase();
  if (event.target.id === 'create-btn') {
    createRoom(roomName);
  } else {
    joinRoom(roomName);
  }
  return false;
});

Next, we need to declare the createRoom and joinRoom functions. Place the following code before the click handler code:

// Register new Chat Room
const createRoom = (roomName) => {
  console.info(`Creating new room: ${roomName}`);
  webrtc.createRoom(roomName, (err, name) => {
    showChatRoom(name);
    postMessage(`${username} created chatroom`);
  });
};

// Join existing Chat Room
const joinRoom = (roomName) => {
  console.log(`Joining Room: ${roomName}`);
  webrtc.joinRoom(roomName);
  showChatRoom(roomName);
  postMessage(`${username} joined chatroom`);
};

Creating or joining a room is a simple as that: just use SimpleWebRTC’s createRoom and joinRoom methods.

You may also have noticed that we have showChatroom and postMessage functions that we haven’t defined yet. Let’s do that now by inserting the following code before the calling code:

// Post Local Message
const postMessage = (message) => {
  const chatMessage = {
    username,
    message,
    postedOn: new Date().toLocaleString('en-GB'),
  };
  // Send to all peers
  webrtc.sendToAll('chat', chatMessage);
  // Update messages locally
  messages.push(chatMessage);
  $('#post-message').val('');
  updateChatMessages();
};

// Display Chat Interface
const showChatRoom = (room) => {
  // Hide form
  formEl.hide();
  const html = chatTemplate({ room });
  chatEl.html(html);
  const postForm = $('form');
  // Post Message Validation Rules
  postForm.form({
    message: 'empty',
  });
  $('#post-btn').on('click', () => {
    const message = $('#post-message').val();
    postMessage(message);
  });
  $('#post-message').on('keyup', (event) => {
    if (event.keyCode === 13) {
      const message = $('#post-message').val();
      postMessage(message);
    }
  });
};

Take some time to go through the code to understand the logic. You’ll soon come across another function we haven’t declared, updateChatMessages. Let’s add it now:

// Update Chat Messages
const updateChatMessages = () => {
  const html = chatContentTemplate({ messages });
  const chatContentEl = $('#chat-content');
  chatContentEl.html(html);
  // automatically scroll downwards
  const scrollHeight = chatContentEl.prop('scrollHeight');
  chatContentEl.animate({ scrollTop: scrollHeight }, 'slow');
};

The purpose of this function is simply to update the Chat UI with new messages. We need one more function that accepts messages from remote users. Add the following function to app.js:

// Receive message from remote user
webrtc.connection.on('message', (data) => {
  if (data.type === 'chat') {
    const message = data.payload;
    messages.push(message);
    updateChatMessages();
  }
});

That’s all the logic we need to have the chat room work. Refresh the page and log in: