Local Variables

Local variables are announced in systems, constructors, or scopes. Local variables are made when the constructor or method is entered and the variable will be decimated once it retreats the system, constructor or scope. Access modifiers can’t be utilized for neighborhood variables. Local variables are noticeable just inside the announced method, constructor or scope. Local … Read more

Java Variable Types

A variable gives us named capacity that our code can control. Every variable in Java has a particular sort, which decides the size and format of the variable’s memory; the scope of values that can be put away inside that memory; and the set of operations that can be connected to the variable. You must … Read more

C Program to Find the Largest Number Among Three Numbers

Using if Statement #include <stdio.h> int main() { double n1, n2, n3; printf(“Enter three different numbers: “); scanf(“%lf %lf %lf”, &n1, &n2, &n3); if (n1 >= n2 && n1 >= n3) printf(“%.2f is the largest number.”, n1); if (n2 >= n1 && n2 >= n3) printf(“%.2f is the largest number.”, n2); if (n3 >= n1 … Read more

C program to print map of India [ C Tutorials ]

The string is a run-length encoding of the map of India. Alternating characters in the string stores how many times to draw a space, and how many times to draw an exclamation mark consecutively.

// C program to print map of India
#include <stdio.h>

int main()
{
int a = 10, b = 0, c = 10;

// The encoded string after removing first 31 characters
// Its individual characters determine how many spaces
// or exclamation marks to draw consecutively.
char* str = “TFy!QJu ROo TNn(ROo)SLq SLq ULo+UHs UJq ”
“TNn*RPn/QPbEWS_JSWQAIJO^NBELPeHBFHT}TnALVlBL”
“OFAkHFOuFETpHCStHAUFAgcEAelclcn^r^r\\tZvYxXyT|S~Pn SPm ”
“SOn TNn ULo0ULo#ULo-WHq!WFs XDt!”;

while (a != 0)
{
// read each character of encoded string
a = str[b++];
while (a– > 64)
{
if (++c == 90) // ‘Z’ is 90 in ascii
{
// reset c to 10 when the end of line is reached
c = 10;     // ‘\n’ is 10 in ascii

// print newline
putchar(‘\n’); // or putchar(c);
}
else
{
// draw the appropriate character
// depending on whether b is even or odd
if (b % 2 == 0)
putchar(‘!’);
else
putchar(‘ ‘);
}
}
}

return 0;
}